This allows tweaking of rocket penetration, functioning the same way as apBulletMod for bullets, affecting physical armor penetration as well as shaped charge armor penetration if the rocket is equipped with a shaped charge warhead. Added optional "apMod" field to rocket configuration file.Added optional "apMod" field to the BDExplosivePart module, it's functions the same way as apBulletMod for bullets and its primary purpose is to allow users to create dual-purpose shaped charge warheads, where part of the tntMass of the warhead isn't going into the shaped charge effect, reducing penetration.apBulletMod now influences shaped charge projectile penetration, modifying this allows for the penetration of shaped charge shells to be tweaked.Added "caliber" field to the BDExplosivePart module, it's an optional field for shaped charge projectiles which influences its effectiveness.Fixed issue with missile and rocket warheads where direction of blasts were not along the directions of their warheads.Older and larger warheads may also overperform due to modelling being based on modern warheads. Dual-purpose and other multi-function warheads will overperform as the equations assume all of the warhead is a shaped charge. Warheads now approximately match real-world penetration performance, given the warhead size and caliber are accurate.Improved shaped charge warhead behavior, now armor penetration and beyond-armor effect is much more realistic.This behavior is not a functionality in Guard Mode, however when a GPS target is manually selected, turrets will now aim to attempt to hit said target. Added ability to manually aim guns using GPS coordinates, primarily for artillery.Fixed bug where the target velocity and acceleration was not being reset once a target was no longer tracked which resulted in lead being erroneously compensated for while mouse aiming.ECM Jammer and Cloaking devices now can specify resource used when operating (default is EC).Random position noise due to chaff no longer scales with RCS, is instead fixed to a random number between 16 and 256.Note: this doesn't fix AoA/G-load limiting, it just improves the response time of its calculations.Adjust the smoothing for the AoA and G-load limiting from a moving window (with a ~0.6s delay) to double exponential smoothing (with a ~0.1 delay compensated for by a 0.1s ahead prediction).Expand the WM's Self-Destruct AG to arm and detonate all explosive parts too.Limit the DLZ calculation for the extend distance for firing missiles to being maxOffBoresight off-target - avoids extreme extending distances.Dynamically update the extend distance for launching a missile while extending. ![]()
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